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Lead Environment Artist

Seatle, WA 98104

Employment Type: Direct Hire Industry: Game Development Job Number: 61290 Office Location: Salem

Job Description


Remote Senior Environment Artist 

Job Description 

This is a REMOTE role at a AAA client working on a well-established MMO title. Collaborate with design to build immersive environments with a focus on composition, detail, and mood, while ensuring that gameplay spaces are readable.  

Embrace visual storytelling and create art to enhance gameplay experiences with a focus on worldbuilding. 

Responsibilities 
  • Be the main contact for other disciplines on Environment Art matters  
  • Partner with Art Directors and Producers to define craft expectations and development standards  
  • Perform as an Individual Contributor to solve challenging problems and set the quality bar for the team  
  • Uphold best practices to maintain craft quality and consistency across titles by providing teammates and partners with technical breakdowns, process guidance, and aesthetic support for Content Leads and Directors  
  • Provide guidance to Content Leads and Producers for content delivery 
  • Work with the Art Director, Technical Art Directors, and Game Designers to create a pipeline for creating 3D environments in Unreal, based on visual, technical and gameplay requirements  
  • Accountable for environments created for prototyping  
  • Accountable for 3D assets to facilitate Tech Art’s material look development  
  • Maintain documentation for discipline knowledge  
  • Participate in team discussions, reviews and planning  
  • Mentor junior environment artists 

Experience 
  • 5+ years experience shipping games as an environment artist  
  • Experience leading a team  
  • Experience working on console, PC, or mobile games  
  • Experience with Unreal  
  • In-depth knowledge of level creation, with some experience with terrain, scripting, PBR Materials, performance optimization, and level management  
  • Experience with scene composition, set dressing, navigation routing, materials, and lighting  
  • Experience with digital sculpting and texturing 3D assets  
  • Experience balancing art quality and performance optimizations 
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