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Techneeds
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Remote Senior Environment Artist
Job Description
This is a REMOTE role at a AAA client working on a well-established MMO title. Collaborate with design to build immersive environments with a focus on composition, detail, and mood, while ensuring that gameplay spaces are readable.
Embrace visual storytelling and create art to enhance gameplay experiences with a focus on worldbuilding.
Responsibilities
Experience
Lead Environment Artist
2023-09-09
2024-10-06
Employment Type:
Direct Hire
Industry: Game Development
Job Number: 59377
Office Location: Salem
Job Description
Remote Senior Environment Artist
Job Description
This is a REMOTE role at a AAA client working on a well-established MMO title. Collaborate with design to build immersive environments with a focus on composition, detail, and mood, while ensuring that gameplay spaces are readable.
Embrace visual storytelling and create art to enhance gameplay experiences with a focus on worldbuilding.
Responsibilities
- Be the main contact for other disciplines on Environment Art matters
- Partner with Art Directors and Producers to define craft expectations and development standards
- Perform as an Individual Contributor to solve challenging problems and set the quality bar for the team
- Uphold best practices to maintain craft quality and consistency across titles by providing teammates and partners with technical breakdowns, process guidance, and aesthetic support for Content Leads and Directors
- Provide guidance to Content Leads and Producers for content delivery
- Work with the Art Director, Technical Art Directors, and Game Designers to create a pipeline for creating 3D environments in Unreal, based on visual, technical and gameplay requirements
- Accountable for environments created for prototyping
- Accountable for 3D assets to facilitate Tech Art’s material look development
- Maintain documentation for discipline knowledge
- Participate in team discussions, reviews and planning
- Mentor junior environment artists
Experience
- 5+ years experience shipping games as an environment artist
- Experience leading a team
- Experience working on console, PC, or mobile games
- Experience with Unreal
- In-depth knowledge of level creation, with some experience with terrain, scripting, PBR Materials, performance optimization, and level management
- Experience with scene composition, set dressing, navigation routing, materials, and lighting
- Experience with digital sculpting and texturing 3D assets
- Experience balancing art quality and performance optimizations
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